Triggers are Raised whenever a specific event occurs in the game. Unmodded Stardew Valley includes three
triggers: DayStarted, DayEnding, and LocationChanged. BETAS adds 30 new triggers to the game that your mod can react
to.
In order to provide more information about the event that occurred, most of the triggers will also create an item
to send along with the trigger as the Target item. This item will sometimes be an ordinary Stardew
Valley item, like a fish or a crop. Other times, it will be a fake item that only exists for the purpose of the
trigger,
which I will simply call a Trigger Item. The documentation for each trigger will specify whether the Target
item is just a Trigger Item or if it is an actual item. If it is just a Trigger Item, it may
still contain useful data in some of its fields, which will be shown in the documentation as necessary. You will be
able to use the standard item Game
State Queries to get information from the Target item along with the new item
Game
State Queries added by BETAS.
Most often, the Target item will contain information about the trigger event stored in its mod data
and will
require the use of the new item Game State Queries added by BETAS to access that information. The
Target item
will often include boolean values in specific mod data entries. These are the entries that start with words like
"Was" or "Is" like they are asking a yes or no question. These boolean entries will always contain a value
of either true or false no matter what. Non-boolean values may or may not exist at
all
depending on whether or not their information is relevant. Please keep this in mind.
(Sometimes an Input item is included too. This will also be documented where necessary.)
The Target location of the trigger will be wherever the trigger occurred or wherever the event was
witnessed, which is usually the current location of the local player. Please keep in mind that all triggers will look for these events from the perspective of the current, local
player. This means that if you are playing multiplayer, the triggers will not apply if anyone other than
yourself witnesses or causes the event in question. For all intents and purposes, assume that any trigger listed
here will only work if you do something.
Raised whenever the current player pets an animal. Pets are included.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The type of animal that was petted (i.e. Cat or Cow)
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/AnimalPetted/Name
The name of the animal
String
BETAS/AnimalPetted/Friendship
The friendship of the animal towards the player
Integer
BETAS/AnimalPetted/Breed
The breed of the animal
String
This value will only exist if the animal is a pet
BETAS/AnimalPetted/Happiness
The happiness of the animal
Integer
This value will only exist if the animal is a farm animal
BETAS/AnimalPetted/ProduceQuality
The quality of the produce this animal creates. Possible values are 0 (normal), 1
(silver), 2 (gold), and 4 (iridium)
Integer
This value will only exist if the animal is a farm animal
BETAS/AnimalPetted/WasPet
Whether or not the animal was a pet and not a farm animal
Boolean
BETAS/AnimalPetted/WasFarmAnimal
Whether or not the animal was a farm animal and not a pet
Boolean
BETAS/AnimalPetted/WasBaby
Whether or not the animal was a baby
Boolean
This value is always false for pets
BombExploded
BombExploded
Spiderbuttons.BETAS_BombExploded
Target Item
Trigger Item
Target Location
Location of the bomb explosion
Raised whenever a bomb explodes, including when that bomb is a Hot Head enemy.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
(O)287
This value will always be (O)287 regardless of what type of bomb exploded.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/BombExploded/Radius
The radius of the explosion
Integer
BookRead
BookRead
Spiderbuttons.BETAS_BookRead
Target Item
The book that was read
Target Location
The location the book was read in
Raised whenever the current player reads a book.
CropHarvested
CropHarvested
Spiderbuttons.BETAS_CropHarvested
Target Item
The crop that was harvested
Target Location
Location of the crop harvested
Raised whenever a crop is harvested, including when that crop is harvested by a Junimo.
TARGET ITEM
The Target item in this case is the crop that was pulled from the ground. Therefore, you can use ordinary
item game state queries to check things like its item ID, quality, stack size (if multiple crops were dug up from
potatoes, for example), etc.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/CropHarvested/WasHarvestedByJunimo
Whether or not the crop was harvested by a Junimo
Boolean
DamageTaken
DamageTaken
Spiderbuttons.BETAS_DamageTaken
Target Item
Trigger Item
Target Location
Current location of the player
Raised whenever the current player takes damage.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the monster that dealt the damage
If the damage came from a source other than a monster, the value will be Unknown
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/DamageTaken/Damage
The amount of damage taken
Integer
BETAS/DamageTaken/WasParried
Whether or not the player parried the damage
Boolean
DialogueOpened
DialogueOpened
Spiderbuttons.BETAS_DialogueOpened
Target Item
Trigger Item
Target Location
Location of the NPC
Raised whenever the current player opens a dialogue box when talking with an NPC.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the NPC
Stack
How many lines of dialogue the NPC has left to say
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/DialogueOpened/Age
The age of the NPC. Possible values are Adult, Teen, and Child
String
BETAS/DialogueOpened/Gender
The gender of the NPC. Possible values are Female, Male, and
Undefined
String
BETAS/DialogueOpened/Friendship
The friendship level the player has with the NPC
Integer
BETAS/DialogueOpened/WasDatingFarmer
Whether or not the farmer is dating the NPC
Boolean
This may not behave as expected if the dialogue is a result of giving the NPC a relationship-changing item
(e.g. mermaid pendant). See RelationshipChanged
ExperienceGained
ExperienceGained
Spiderbuttons.BETAS_ExperienceGained
Target Item
Trigger Item
Target Location
Current location of the player
Raised whenever the current player gains experience in a skill.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the skill in which the player gained experience. Possible values are Farming, Fishing,
Foraging, Mining, Combat, and Luck
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/ExperienceGained/Amount
The amount of experience gained
Integer
BETAS/ExperienceGained/WasLevelUp
Whether or not the experience gain resulted in a level up
Boolean
FishCaught
FishCaught
Spiderbuttons.BETAS_FishCaught
Target Item
The fish that was caught
Target Location
Location of the fish caught
Raised whenever the current player catches a fish. This does not include trash.
TARGET ITEM
The Target item in this case is the fish that was caught. Therefore, you can use ordinary item game state
queries to check things like its item ID, quality, stack size (if multiple fish were caught), etc.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/FishCaught/Size
The size of the fish caught
Integer
BETAS/FishCaught/Difficulty
The difficulty value for the fish that was caught
Integer
BETAS/FishCaught/WasPerfect
Whether or not the fish was caught perfectly
Boolean
BETAS/FishCaught/WasLegendary
Whether or not the fish caught was a legendary fish
Boolean
BETAS/FishCaught/WasWithTreasure
Whether or not the player also got a treasure chest while fishing
Boolean
FloraShaken
FloraShaken
Spiderbuttons.BETAS_FloraShaken
Target Item
Trigger Item
Target Location
Location of the tree or bush shaken
Raised whenever the current player shakes a tree or a bush.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
If it was a tree, the value will be the type or ID of the tree. If it was a bush, the value will be
Bush
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/FloraShaken/Stage
The growth stage of the flora that was shaken
Integer
This value will not exist for bushes.
BETAS/FloraShaken/Seed
The item ID of the seed used to grow this flora.
String
This value will not exist for bushes.
BETAS/FloraShaken/Quality
The quality of the produce that this flora produces. Possible values are 0 (normal),
1 (silver), 2 (gold), and 4 (iridium)
Integer
This value will only exist for fruit trees
BETAS/FloraShaken/Produce
A list of the produce item IDs that were on this flora when it was shaken
String List
This value will only exist for fruit trees and berry bushes
BETAS/FloraShaken/ProduceCount
The number of produce items that were on this flora when it was shaken
String
This value will only exist for fruit trees
BETAS/FloraShaken/PossibleProduce
A list of all the produce item IDs that this flora can ever possibly produce
String List
This value will only exist for fruit trees
BETAS/FloraShaken/Size
The size of this flora. Possible values are 0, 1, 2, 3,
and 4
Integer
This value will only exist for bushes. Sizes 0, 1, and 2 are small,
medium, and large bushes respectively. Size 3 is a green tea bush. Size 4 is a
golden
walnut bush
BETAS/FloraShaken/WasInSeason
Whether or not this flora was in season
Boolean
For fruit trees, this checks whether or not the tree can currently produce a fruit. For non-fruit trees,
this
checks whether or not the tree can grow. For bushes, this checks whether or not the bush is in bloom.
BETAS/FloraShaken/WasMossy
Whether or not this flora was mossy
Boolean
BETAS/FloraShaken/WasSeedy
Whether or not this flora had a seed that fell out when shaken (I think)
Boolean
BETAS/FloraShaken/WasFertilized
Whether or not this flora was fertilized
Boolean
BETAS/FloraShaken/WasTapped
Whether or not this flora had a tapper on it
Boolean
BETAS/FloraShaken/WasTree
Whether or not this flora was a tree
Boolean
BETAS/FloraShaken/WasFruitTree
Whether or not this flora was a fruit tree
Boolean
BETAS/FloraShaken/WasBush
Whether or not this flora was a bush
Boolean
ForgeUsed
ForgeUsed
Spiderbuttons.BETAS_ForgeUsed
Target Item
The item that was forged/unforged OR the first of two rings if the result was a combined ring
Input Item
The item used to forge/unforged from the target item OR the second of two rings if the Target Item was a
combined ring
Target Location
Location of the current player
Raised whenever the current player uses the forge to forge/unforge an item.
TARGET ITEM
The Target item in this case is the resulting item that the player got from the forge. If they were
forging/enchanting a tool or weapon, the Target item will be the resulting tool or weapon with whatever
enchantments were applied. If the player was unforging a tool or weapon, the Target item will be
the resulting item after any enchantments were taken off. If the player was either forging or unforging a combined
ring, the Target item will be the first of the two rings that were used in the combined ring.
INPUT ITEM
The Input item in this case is the item that the player placed in the right slot to use to forge the
Target item (e.g. a prismatic shard). If the player was unforging a tool or weapon, the Input
item will not exist. If the player was either forging or unforging a combined ring, the Input item will
be the second of the two rings that were used in the combined ring.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/ForgeUsed/WasUnforge
Whether or not the player was unforging an item, rather than forging one
Boolean
This will also exist on the Input item (if it exists) with the same value as the mod data on
the Target
GarbageChecked
GarbageChecked
Spiderbuttons.BETAS_GarbageChecked
Target Item
The item found in the garbage OR Trigger Item
Target Location
Location of the garbage can checked
Raised whenever the current player rummages through a garbage can.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The ID of the trash can that was checked
Only if the player did not find an item in the garbage can.
If the player found an item in the trash can (such as bread, cookies, etc), the Target item will be the
item that was found. In that case, you can use ordinary item game state queries to check things like its item ID,
quality, etc.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/GarbageChecked/GarbageCanId
The ID of the garbage can that was checked
String
BETAS/GarbageChecked/Witnesses
A list of NPCs that caught the player checking the garbage can
String List
This value will not exist if there were no witnesses
BETAS/GarbageChecked/WasMegaSuccess
Whether or not this garbage can check was a mega success
Boolean
BETAS/GarbageChecked/WasDoubleMegaSuccess
Whether or not this garbage can check was a double mega success
Boolean
GiftGiven
GiftGiven
Spiderbuttons.BETAS_GiftGiven
Target Item
Trigger Item
Input Item
The item that was gifted
Target Location
Location of the NPC
Raised whenever the current player gives a gift to an NPC.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the NPC that received the gift
INPUT ITEM
The Input item in this case is the item that was gifted to the NPC. Therefore, you can use ordinary item
game state queries to check things like its item ID, quality, etc. The Input item will not contain any
mod data.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/GiftGiven/Taste
The taste of the gift given. Possible values are Love, Hate, Like,
Dislike, Neutral, and Special
String
Special is used for Stardrop Tea
BETAS/GiftGiven/Friendship
The friendship level of the NPC that was given the gift
Integer
This value will reflect the friendship after the friendship was gained from the gifting.
BETAS/GiftGiven/WasBirthday
Whether or not the gift was given on the NPC's birthday
Boolean
ItemBought
ItemBought
Spiderbuttons.BETAS_ItemBought
Target Item
The item that the player bought
Target Location
Location of the player when they bought the item
Raised whenever the current player buys an item from a shop.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/ItemBought/ShopId
The internal ID of the shop that the item was bought from (e.g. SeedShop)
String
ItemSold
ItemSold
Spiderbuttons.BETAS_ItemSold
Target Item
The item that the player sold
Target Location
Location of the player when they sold the item
Raised whenever the current player sells an item to shop. This trigger is only raised when the player sells
an item to a shop, not anything else like shipping bins.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/ItemSold/ShopId
The internal ID of the shop that the item was sold to (e.g. SeedShop)
String
ItemEquipped
ItemEquipped
Spiderbuttons.BETAS_ItemEquipped
Target Item
The equipped item
Target Location
Location of the player
Raised whenever the current player equips an item. This includes when they select a tool in their hotbar.
ItemUnequipped
ItemUnequipped
Spiderbuttons.BETAS_ItemUnequipped
Target Item
The unequipped item
Target Location
Location of the player
Raised whenever the current player unequips an item. This includes when they deselect a tool in their
hotbar.
LetterRead
LetterRead
Spiderbuttons.BETAS_LetterRead
Target Item
Trigger Item
Target Location
Location of the mailbox that the letter was read from
Raised whenever the current player opens their mailbox to read a letter. This trigger is not raised
if the player reads the letter again in their Collections menu.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The Data/mail key of the letter
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/LetterRead/Money
The amount of money that was attached to the letter
Integer
This value will not exist if there was no money attached
BETAS/LetterRead/Quest
The quest ID that was attached to the letter
String
This value will not exist if there was no quest attached
BETAS/LetterRead/SpecialOrder
The special order ID that was attached to the letter
String
This value will not exist if there was no special order attached
BETAS/LetterRead/WasRecipe
Whether or not the letter contained a cooking or crafting recipe
Boolean
BETAS/LetterRead/WasWithQuestOrSpecialOrder
Whether or not the letter contained a quest or special order
Boolean
BETAS/LetterRead/WasWithItem
Whether or not the letter contained an item
Boolean
LightningStruck
LightningStruck
Spiderbuttons.BETAS_LightningStruck
Target Item
Trigger Item
Target Location
Location of the current player when the lightning struck
Raised whenever the player witnesses a lightning strike.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
Lightning Strike
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/LightningStruck/Size
The size of the lightning strike. Possible values are Big and Small
String
BETAS/LightningStruck/StruckTerrainFeature
The type of terrain feature that was struck by lightning. Possible values are FruitTree, Crop,
and Grass
String
This value will not exist if lightning did not strike one of these features
BETAS/LightningStruck/StruckCrop
The item ID of the crop that was struck by this lightning strike
String
This value will not exist if this lightning strike did not strike a crop
BETAS/LightningStruck/StruckTree
The tree ID of the tree that was struck by this lightning strike
String
This value will not exist if this lightning strike did not strike a fruit tree
BETAS/LightningStruck/WasLightningRod
Whether or not this lightning strike struck a lightning rod
Boolean
MenuChanged
MenuChanged
Spiderbuttons.BETAS_MenuChanged
Target Item
Trigger Item
Input Item
Trigger Item
Target Location
Location of the current player
Raised whenever the player changes their currently active menu (such as pausing, opening dialogue, dying
clothing, etc). This includes modded menus. This is equivalent to SMAPI's MenuChanged
event. Note that navigating between tabs of the pause screen, like switching from your inventory to the
Collections page, does not raise this trigger.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The C# class name of the menu (e.g. GameMenu or BobberBar) that the player changed
to, if applicable.
If the player just closed a menu (and thus no longer has a menu open), the Target Item will not exist
at all.
INPUT ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The C# class name of the menu (e.g. ItemListMenu or QuestLog) that the player previously
had open, if applicable.
If the player did not previously have a menu open (e.g. they had no menu but just now opened their inventory),
the Input Item will not exist at all.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/LightningStruck/Size
The size of the lightning strike. Possible values are Big and Small
String
BETAS/LightningStruck/StruckTerrainFeature
The type of terrain feature that was struck by lightning. Possible values are FruitTree, Crop,
and Grass
String
This value will not exist if lightning did not strike one of these features
BETAS/LightningStruck/StruckCrop
The item ID of the crop that was struck by this lightning strike
String
This value will not exist if this lightning strike did not strike a crop
BETAS/LightningStruck/StruckTree
The tree ID of the tree that was struck by this lightning strike
String
This value will not exist if this lightning strike did not strike a fruit tree
BETAS/LightningStruck/WasLightningRod
Whether or not this lightning strike struck a lightning rod
Boolean
MinecartUsed
MinecartUsed
Spiderbuttons.BETAS_MinecartUsed
Raised whenever the current player uses a minecart system to travel somewhere.
This trigger does not pass any item, fake or otherwise, to the trigger context. The only value it passes is the
destination location that the player is traveling to, which is set as the Target location. Check the
Here location to see where the player is leaving from.
MonsterKilled
MonsterKilled
Spiderbuttons.BETAS_MonsterKilled
Target Item
Trigger Item
Target Location
Location of the monster killed
Raised whenever the current player kills a monster.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the monster that was killed
Stack
The number of items the monster dropped
This does not take into account extra drops like books, Qi Gems, etc
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/MonsterKilled/MaxHealth
The maximum health of the monster that was killed
Integer
BETAS/MonsterKilled/Damage
How much damage the monster that was killed would do to the player
Integer
BETAS/MonsterKilled/Drops
A list of item IDs that the monster dropped when it was killed
String List
BETAS/MonsterKilled/WasHardmodeMonster
Whether or not this was a hardmode monster
Boolean
MorningStarted
MorningStarted
Spiderbuttons.BETAS_MorningStarted
Raised when the player wakes up in the morning and the black screen fades out.
This trigger does not pass any item, fake or otherwise, to the trigger context. The only difference between this
trigger and the vanilla DayStarted trigger is a minor difference in timing that may sometimes be
important for reacting to Content Patcher token changes.
MusicChanged
MusicChanged
Spiderbuttons.BETAS_MusicChanged
Target Item
Trigger Item
Target Location
Location of the current player
Raised whenever the currently playing song changes, including when it changes to silence.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the track that was changed to
The Target item will not contain any mod data.
NpcArrived
NpcArrived
Spiderbuttons.BETAS_NpcArrived
Target Item
Trigger Item
Target Location
Location of the NPC
Raised whenever an NPC arrives and stops at a location during their daily schedule.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the NPC
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/NpcArrived/X
The X coordinate of the map tile the NPC arrived at
Integer
BETAS/NpcArrived/Y
The Y coordinate of the map tile the NPC arrived at
Integer
NpcKissed
NpcKissed
Spiderbuttons.BETAS_NpcKissed
Target Item
Trigger Item
Target Location
Location of the NPC
Raised whenever the current player kisses or hugs an NPC.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the NPC that was kissed
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/NpcKissed/Age
The age of the NPC. Possible values are Adult, Teen, and Child
String
BETAS/NpcKissed/Gender
The gender of the NPC. Possible values are Female, Male, and
Undefined.
String
BETAS/NpcKissed/Friendship
The friendship level the player has with the NPC
Integer
BETAS/NpcKissed/WasDatingFarmer
Whether or not the farmer is dating the NPC
Boolean
PassedOut
PassedOut
Spiderbuttons.BETAS_PassedOut
Target Item
Trigger Item
Target Location
Location of the player when they passed out
Raised whenever the current player passes out either from exhaustion or from being up too late.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the location where the player passed out
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/PassedOut/Time
The time of day when the player passed out
Integer
Standard 0600–2600 form
BETAS/PassedOut/Tool
The ID of the tool that the player exhausted themselves with
String
This value will only exist if the player passed out from exhaustion via tool usage.
BETAS/PassedOut/WasUpTooLate
Whether or not the player passed out from being up too late
Boolean
BETAS/PassedOut/WasExhausted
Whether or not the player passed out because they exhausted themselves
Boolean
BETAS/PassedOut/WasSafe
Whether or not the player passed out in a safe location (e.g. FarmHouse or IslandWest)
Boolean
QuestAdded
QuestAdded
Spiderbuttons.BETAS_QuestAdded
Target Item
Trigger Item
Target Location
Location of the current player
Raised whenever the current player receives a new quest in their journal.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The ID of the quest (or the title if the quest has no ID, such as daily billboard quests)
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/QuestAdded/Title
The title of the quest
String
BETAS/QuestAdded/Description
The description of the quest
String
BETAS/QuestAdded/Type
The type of the quest (ItemDelivery, Crafting, etc).
String
BETAS/QuestAdded/NextQuests
A list of IDs of quests that come after this quest
String List
BETAS/QuestAdded/DaysLeft
How many days the player has to complete the quest
Integer
This value will only exist for timed quests
BETAS/QuestAdded/MoneyReward
How much money the quest will reward upon completion
Integer
This value will only exist if there is a money reward for the quest
BETAS/QuestAdded/WasDailyQuest
Whether or not the quest was a daily quest (i.e. from the bulletin board)
Boolean
BETAS/QuestAdded/WasSecretQuest
Whether or not the quest was a secret quest
Boolean
BETAS/QuestAdded/WasTimedQuest
Whether or not the quest came with a time limit
Boolean
RelationshipChanged
RelationshipChanged
Spiderbuttons.BETAS_RelationshipChanged
Target Item
Trigger Item (New Friendship Data)
Input Item
Trigger Item (Old Friendship Data)
Target Location
Location of the NPC
Raised whenever the current player's relationship status (not friendship value) with an NPC
changes.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the NPC whose relationship status changed
INPUT ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The name of the NPC whose relationship status changed
In this trigger, the Trigger Item that is given as the Target will contain the friendship data as
it appears after the relationship status changed. The Trigger Item that is given as the
Input item will contain the friendship data for the NPC as it appeared before the relationship
status changed. This is so that you can compare the before and after values of the relationship. Please keep in mind
which one you are using in your Game State Queries.
MOD DATA
KEY
VALUE
TYPE
USAGE NOTES
BETAS/RelationshipChanged/Status
The relationship status with the NPC. Possible values are Friendly, Dating, Engaged,
Married, Roommate, and Divorced
String
BETAS/RelationshipChanged/Friendship
The friendship level with the NPC
Integer
BETAS/RelationshipChanged/GiftsToday
The number of gifts the NPC has been given today
Integer
BETAS/RelationshipChanged/GiftsThisWeek
The number of gifts the NPC has been given this week
Integer
BETAS/RelationshipChanged/DaysSinceLastGift
The number of days since the NPC was last given a gift
Integer
BETAS/RelationshipChanged/WeddingSeason
The name of the season for the wedding with this NPC. Possible values are Spring,
Summer, Fall, and Winter
String
This value will only exist if the player had or will have a wedding with this NPC
BETAS/RelationshipChanged/WeddingDate
The day of the month for the wedding with this NPC
Integer
This value will only exist if the player had or will have a wedding with this NPC
BETAS/RelationshipChanged/WeddingYear
The year of the wedding with this NPC
Integer
This value will only exist if the player had or will have a wedding with this NPC
BETAS/RelationshipChanged/DaysMarried
The number of days the player has been married to this NPC
Integer
This value will only exist if the player had or will have a wedding with this NPC
BETAS/RelationshipChanged/WasTalkedToToday
Whether or not this NPC was talked to today
Boolean
BETAS/RelationshipChanged/IsRoommate
Whether or not this NPC is the player's roommate
Boolean
WasRoommate will also work here, but don't get confused about whether you are checking the new
or the old friendship data
BETAS/RelationshipChanged/WasMemoryWiped
Whether or not this relationship status change was the result of the player wiping their ex's memories
Boolean
For this trigger, the Input item will receive all of the same mod data as the Target item
except for WasMemoryWiped, which will not exist in the Input item. Again, please
remember that the mod data in the Input item reflects the relationship as it was before it
changed and the mod data in the Target item reflects the relationship as it was after it
changed.
ShopOpened
ShopOpened
Spiderbuttons.BETAS_ShopOpened
Target Item
Trigger Item
Target Location
Location of the player when they opened the shop
Raised whenever a player opens a shop.
TARGET ITEM
FIELD
VALUE
USAGE NOTES
ItemId
The internal ID of the shop that was opened (e.g. SeedShop)
SwimmingChanged
SwimmingChanged
Spiderbuttons.BETAS_SwimmingChanged
Raised when the player starts or stops swimming.
This trigger does not pass any item, fake or otherwise, to the trigger context.